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Infiltrator:

Infiltrator
  • T: Hybrid
  • O: Solo
  • A: Stealth
  • D: Evasion

Infiltrators are a sort of unofficial collection of hired stealth specialists. While no actual thieves guild is tolerated to openly exist, a certain underground element will always survive in any established community, and the Mountain Kingdoms are no exception. With advanced training techniques in stealth and striking from the shadow, the Infiltrator is a formidable assassin and spy, able to slip behind enemy lines and strike without being seen.

He relies on his ability to move undetected and quickly disappear between strikes, flinging daggers, shooting concealable weapons, and whatever else gives him the upper hand in a fight. He does not fight fair, he fights to win, with little concept of an honorable victory (in fact, most Infiltrators scoff at the very idea) although their teachers do instill a certain moral code, and a loyalty to their homeland above others. Just don't ask them to share their gold, because loyalty only goes so far.

Lineages

  • Groldar Chapter
  • Meadowbrook Chapter
  • Blister Peak Chapter

Armaments

Weapon Name AR Bonus Cost
Bronze Knife Set 16 N/A
Primitive Hand Crossbow 32 400
Iron Throwing Knife Set 48 900
Balanced Throwing Knife Set 64 2,100
Wooden Hand Crossbow 96 6,600
Simple Blowgun 112 12,800
Finely Crafted Throwing Knife Set 128 21,100
Well Made Hand Crossbow 144 32,000
Concealable Puffreed Blowgun 176 55,600
Prototype Repeating Hand Crossbow 192 79,000
Staggerweed Blowgun 208 104,100
Repeating Hand Crossbow 224 132,100
Runesteel Throwing Knife Set 256 183,900
Light Runebolt Crossbow 272 232,500
Concealable Light Runebolt Crossbow 288 282,300
Mithril Throwing Knife Set 304 335,400
Mithril Throwing Darts 336 426,900
Ashheart Blowgun and Mithril Darts 352 509,300
...

Secondary Armaments

Support Name AR Bonus Cost
Improvised Shiv 6 N/A
Nasty Looking Shiv 30 1,400
Short Steel Blade 60 11,900
Short Runesteel Blade 90 42,600
Vicious Charsteel Blade 120 105,800
Twin Mithril Daggers 150 458,900

Protection

Protection Name DR Bonus Cost
Inconspicuous Clothing 22 N/A
Thick Clothing 44 500
Simple Leather Jacket 66 1,300
Decent Leather Armor 88 2,900
Blackened Leather Jacket 110 6,000
Blackened Leather Suit 132 10,800
Simple Cyrosaur Jacket 154 18,300
Cyrosaur Armor Bodysuit 176 29,400
Flexible Cyrosaur Armor 198 44,100
Thick Cyrosaur Jacket 220 62,900
Extremely Inconspicuous Clothing 242 85,900
Cyroweave Bodysuit 264 113,300
Superior Cyroweave Bodysuit 286 145,500
Light Runeweave Shirt 308 182,800
Light Runeweave Bodysuit 330 225,600
Blackened Runeweave Jacket 352 274,700
Blackened Runeweave Bodysuit 374 330,600
Unbelievably Inconspicuous Clothing 396 393,500
Mithril Weave Jacket 418 463,900
Fine Mithril Weave Bodysuit 440 541,800
Reinforced Mithril Weave Clothing 462 627,300
Near Weightless Mithril Jacket 484 720,500
...

Support

Support Name AR/DR Bonus Cost
Beginners Guide to Sneaking 8 N/A
Advanced Sneaking Manual 16 400
Infiltration Basics Guide 24 900
Advanced Infiltration Training Manual 32 2,100
Book of the Wasted Eye 40 4,400
Advanced Guide to Silent Foot 48 7,900
Falling Leaf Manual 56 13,400
Basic Shadow Usage Handbook 64 21,400
Manual of the Unseen, Part 1 72 32,100
Errate to the Wasted Eye Book 80 45,800
Guide to Mastering the Silent Foot 88 62,500
Avoiding Aroma Guide 96 82,500
Diabolical Sneakiness, Volume I 104 105,900
Lost annotations to the Wasted Eye Book 112 133,000
Blink and Miss It Handout 120 164,100
Errata to the Infiltration Training Manual 128 199,900
Final Edition of the Silent Foot 136 240,500
Lost Chapter to the Wasted Eye Book 144 286,300
Diabolical Sneakiness, Volume II 152 337,400
Manual of the Unseen, Part 2 160 394,000
Beginners Guide to True Ultimate Sneakiness 168 456,200
Avoiding Eye's 6th Edition 176 523,900
Lost Notes to the Silent Foot 184 611,200
Unsmelt Aromas Guide, scratch and sniff edition 192 854,800
Manual of the Unseen, Part 3 200 1,509,900


Ultimate Items

PRIMARY ARMAMENT (+ AR to start, + AR per upgrade)

SECONDARY ARMAMENT (+ AR to start, + AR per upgrade)

PRIMARY PROTECTION (+ DR to start, + DR per upgrade)

PRIMARY SUPPORT (+ AR/DR to start, + AR/DR per upgrade)

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